Knowing what beats what is the single most important thing in Teen Patti — every betting decision flows from it. This page lists the complete hand rankings from strongest to weakest, with clear examples, how ties are resolved, and roughly how often each hand appears. Keep it bookmarked while you learn. If you are brand new, start with our how to play Teen Patti guide first.
| Rank | Hand | Example |
|---|---|---|
| 1 (best) | Trail / Trio / Set | A♠ A♥ A♣ |
| 2 | Pure Sequence | 9♥ 10♥ J♥ |
| 3 | Sequence (Run) | 9♠ 10♥ J♣ |
| 4 | Colour (Flush) | 2♠ 7♠ J♠ |
| 5 | Pair | K♥ K♠ 8♣ |
| 6 (worst) | High Card | A♠ 9♥ 4♣ |
Three cards of the same rank, such as three aces or three kings. The Trail is the strongest hand in the game, and three aces is the very best. Between two trails, the one made of higher cards wins.
Three consecutive cards all of the same suit — for example, 9, 10 and Jack of hearts. Because you need both the run and the matching suit, it is rarer than a plain sequence and ranks just below a Trail.
Three consecutive cards of mixed suits, such as 9, 10 and Jack across different suits. A Sequence beats a Colour even though it does not share a suit, because a run is harder to make.
Three cards of the same suit that are not in sequence, such as the 2, 7 and Jack of spades. When two colours meet, the highest card decides, then the next, and so on.
Two cards of the same rank plus a third unrelated card. Between two pairs, the higher pair wins; if the pairs are equal, the third card breaks the tie.
A hand with none of the above combinations, decided by its highest single card. An ace-high beats a king-high, but a High Card only wins when every remaining player is also weak.
When two hands share the same rank, the higher cards settle it — the higher trail, the higher top card of a sequence or colour, or the higher pair. If two hands are genuinely identical at a show, the player who did not pay for the show is generally awarded the pot. The full edge cases live in our Teen Patti rules guide.
Stronger hands are rarer, which is exactly why they rank higher. A Trail is the least likely hand to be dealt, followed by a Pure Sequence and then a Sequence; a Colour and a Pair appear more often; and most hands end up as a High Card. You do not need the exact percentages to play well — just remember that the rarer the hand, the more it is worth.
The order above is for classic Teen Patti. Some variants change it: AK47 turns A, K, 4 and 7 into wild cards so strong hands appear far more often, while Muflis reverses everything so the lowest hand wins. See the full Teen Patti variants guide for how each one plays, and compare formats in our Teen Patti vs Poker guide.
The best hand is a Trail, also called a Trio or Set — three cards of the same rank. Three aces is the strongest possible Trail and the best hand in standard Teen Patti.
Yes. A Sequence (three consecutive cards of mixed suits) beats a Colour (three cards of the same suit that are not consecutive). The full order is Trail, Pure Sequence, Sequence, Colour, Pair, High Card.
A Pure Sequence is three consecutive cards of the same suit, while a plain Sequence is three consecutive cards of mixed suits. The Pure Sequence is stronger because matching the suit is harder.
When two hands share the same rank, the higher cards decide it — for example, the higher trail or the higher top card wins. If hands are identical at a show, the player who did not pay for the show is generally awarded the pot.
High Card is the weakest hand, used only when you have none of the better combinations. The highest single card plays, so an ace-high beats a king-high, but it wins only when everyone else is also weak.
They can. AK47 adds wild cards so big hands appear more often, and Muflis reverses the order so the lowest hand wins. The standard rankings on this page apply to classic Teen Patti.
Ready to put the rankings to use? Head to the Teen Patti page, or browse every tutorial on the Game Guides hub.